![]() This should be set to the "official" name of your map. For this example I will need to use "ugx_mod_install". If your mod folder name is different from the name you use to boot the map (which is unlikely but still works fine), use the name of the map, not the of the folder. It is also the name you use to boot the map from the in-game console. ![]() This should be set to the same name you named the mapname folder in section 2 of this guide. The texture_assets folder contains templates for the main menu and loading screen, which I will explain later. "raw" contains images and materials for wall-weapon chalks which are necessary for Radiant to display the prefabs.The mapname folder contains pre-compiled ugx_mod assets that your map will need in order to run, such as the CoD4/Black Ops/UGX weapons, powerups, and more. In this guide, the mapname I will be using is ugx_mod_install. Rename the "mapname" folder to the name of the map you are installing UGX Mod to. "mods" contains two folders, "mapname" and "ugx_mod".There are also wall-weapon prefabs and a prefab for a misc_turret, which I will explain later. "map_source" contains various prefabs that you will need to add to your map later in order to make it compatible with the UGX Random box scripts and UGX PaP Machine scripts. ![]() You will notice that there are 5 folders and a zip file contained within the extracted folder. 1 UGX Mod Standalone extracted to a folder somewhere. Now that you have downloaded UGX Mod Standalone, extract the contents into a folder somewhere on your computer (See figure 1).įig.
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